Works in Progress

Witchmas - High Resolution

The Marshal of Magic is not having a great day.  He’s just trying to have a blind date when a coven of witches show up in Memphis intent on completing a demon rite.  Totally against the laws of magic.  So he has to skip his date and run around Memphis trying to prevent the spell from going off.  Outnumbered but not out-magiced, he has to enlist the help of his Battle Mage Sister in Law when the witches kill the Memphis Seer.  It’s one thing to be the fastest finger East of the Mississippi, it’s another when your casting goes off and makes the rite go wrong releasing thirteen witches and their pet demons on an unsuspecting America.  It’s the Marshal’s job to clean up the mess he made, so says the Judge.

Witchmas Eve - High Resolution

The Marshal of Magic is back at it.  Ordered by the Judge to clean up the mess he made in Memphis, he heads to New Orleans to hunt down a voo doo woman named Phyllis and stop the demon she summoned to take over the world.  Only after he stops the Dixie Mafia from killing the new Seer assigned to NOLA and helps a Viking Vampire Hunter possessed by the ghost of Leif Erikson kill a nest of the undead and find a good craft beer.  Enforcing the laws of magic is tough.

Witchmas Day - High Resolution

The Marshal of Magic gets wind of a demon witch from Memphis making trouble in Phoenix and has to go take care of the business when the Judge orders him West of the Mississippi.  Turns out the Western Marshal was killed by the witches and he’s the only acting Magic Lawman in North America.  He’s gonna need some help.  But first he has to work with a kitsuni to kill a Japanese dragon hiding in the painted desert with a magic lance he builds from a California redwood branch and avoid being killed by a Vampire biker gang hired by the Dixie Mafia to hunt him down after that mess in New Orleans.  He’s gonna need witness protection after this adventure and there are still ten witches running wild from a rite gone wrong in Memphis.