Atlantis – an action packed island adventure WIP

Thanks for checking in on this WIP.

It’s part of a series of stories I had ideas for and started screenplays about some time again. I pitched the stories but nothing landed.

Which leaves us with stuff like this and what to do with it.

I have some ideas of where to go next, but I want to document the process and share it with anyone interested.

So when you read this, now it’s done in script format, and part of a trilogy of movies inspired by Romancing the Stone and Indiana Jones. The tense will change and so will the tone as it gets fleshed out.

And then the entire Clive Cussler inspired adventure will be available on your favorite outlet.

Let me know what you think in the comments.

ATLANTIS

An archeology professor goes on an assignment on the ocean.  His specialty: underwater civilizations.  He is the lead man who recovered Alexandria, and a lost Mayan civilization in the Yucatan Peninsula.

He is about to make the greatest recovery of his life, a container with the secrets of the past and a guide to the future in it.  It’s from the lost civilization of Atlantis-a passion of his for many years. 

He is assisted by his grad student, an ex-soldier who studies the past after destroying ancient cities in the deserts and jungles.  he is dedicated to discovery, and to the professor.  He is also great to have in a crisis.

They encounter a SALVAGE TEAM on the water, a group of pirates only after the money that an underwater find will bring.

The Salvage Team is lead by (what was blackbeard’s real name?) The Ocean is a cruel mistress and anything goes on her waters.  She’s the best form of Darwinism, and blackbeard likes to make sure he survives.

Joan is a marine biologist who thinks that the site should remain intact since so much life has developed around it.  The intrusion of a Salvage would be catastrophic to the surrounding corral reef and it’s life system, and even a precise recovery effort would do irreparable harm.  She and her team of five Eco-terrorists are going to stop the recovery and the Salvage, no matter what.

There are Caribbean Pirates still, men who prey on the smaller, lesser armed boats full of bounty and booty.

There is a weird competition between the professor and his grad student over who can impress Joan more.  She looks like a woman the professor dated many years ago, on his first dig.  A Filipino woman, his first and only true love.

All of this takes place on the water, and a few islands.

it takes 20 minutes to get to the water-

it takes 20 minutes to wrap it up.

It takes 80 minutes to tell the story.

the beginning is research and setting the history up. It should show how well the professor and his grad student work together.

Someplace far away, where they’re not supposed to be- Bentley and Harris sneak across a dark field to the edge of a huge lake-

they don scuba gear and slip underneath the water as the sun comes up.

the lake is guarded, a campsite further down

they swim to an underwater cavern, sneak past guards to find an ancient cave city with elaborate symbols painted on the roof.

Bentley explains that it’s a new find, documenting a new era in civilization, it existed before recorded time, and shows a new something.

                              HARRIS

            why are they guarding it?

                              BENTLEY

            There.

He points to why they’re guarding it.  Row after row of statues of gold.

                              HARRIS

            Wow.

he snaps digital pictures of the men.

                              HARRIS

            What are we here for?

Bentley points to a small hut at the edge of town.

                              BENTLEY

            Adventure.

He smiles.

They go to the hut, and find another man bound on the floor.  It’s Bentley’s arch rival.  He stole the information from Bentley’s files.  They rescue him and recover-something worthwhile. something ancient and tied to water since that’s his specialty.

The guards find them out, give chase.

Harris comes up with an elaborate escape scheme, and it works, dragging them through the water to the edge of the lake.

Bentley gets them away from the camp with his skill.

Back at the office, Bentley and Harris argue over the application of what they recovered- research or museum.

A mysterious man shows up, Richard Lawrence, he’s a professor from Florida, an avid diver who thinks he’s found Atlantis. He claims to have found Roman coins and a roman ship off the coast of Florida. He and Bentley worked together before.

The trio goes out drinking.  Some thugs pick a fight.  Harris kicks their ass, while the two older gentlemen watch.

Harris delivers the professor and his friend to their apartment.  He leaves them alone.

That night, while they sleep, someone breaks in, knocks the professor out and kills Lawrence.  They steal his briefcase and notes.

Harris works out hung over-the phone rings

he rushes to the professor, who’s a shaken, but all right, as they wheel the body out of the house.

                              LYNN

            You’re killing them!

Dr. Lynn Rae delivers a lecture to the media regarding destruction of the marine Eco-structure.  She rails against overdevelpment, run off and one of the most underreported acts of destruction- government supported salvage efforts.

She and her assistants feel like the words fall on deaf ears.  They decide to take a more proactive approach.

Under the cover of darkness, they sink a salvage boat to create a new reef.

Harris and Bentley go to Florida and search the Friend’s files.  They’ve been rifled, but Bentley knows the friend’s code.

                              BENTLEY

            Anything important is kept in

            secret code.

                              HARRIS

            How old were you?  This is

            grade school stuff.

                              BENTLEY

            I’ll have you know that even the

            most powerful governments use code. 

            You used it.

                              HARRIS

            That was different.  We had

            information vital to the safety

            of the nation.

                              BENTLEY

            Information that kept people safe?

                              HARRIS

            Exactly.

                              BENTLEY

            Information that could get someone

            killed?

                              HARRIS

            Yeah, oh-

            You know, I really hate it when you

            do that.

He watches as Bentley taps on the computer screen.  A proposed magazine article pops up.

                              HARRIS

            Do you have a secret code?

                              BENTLEY

            Of course.

                              HARRIS

            You do?

                              BENTLEY

            You want me to explain it to you.

                              HARRIS

            Yeah.

                              BENTLEY

            Then it wouldn’t be a secret.

Bentley highlights the first word of every sentence and the last word of every paragraph.  He cut’s and pastes to another file and discovers the secret,

a latitude and longitude map to the lost city of Atlantis, as well as a description of a tableau Rosa, the book of information.

                              HARRIS

                  Do you know what it is?

There are also notes about the crew he was working with, Morgan Monroe the captain of a small research vessel.

They go to the library for research, working on a laptop and terminal each, they research Atlantis and the tableau Rosa.

They don’t notice the tanned, blond man watching them.

Harris and Bentley go to the docks, ask for Morgan.  The ship is there, but Morgan was lost at sea, along with two crewmen, a few days ago.  They found the ship by itself.

there were only two other members of the crew-killed in a bar fight.

Captain Monroe is Morgan’s dad.

They charter Captain Monroe and his crew to carry them to the coordinates.

Lynn and her crew watch them load onto the boat.  Lot’s of gear, lot’s of recovery equipment.

The blond from the library watches too.

Monroe’s boat pulls out from the dock.

A second, larger boat gives chase.

                              BENTLEY

            Could be pirates.

Harris opens his gear bag, pulls an M-22 assault rifle up.  He slams a magazine home.

                              HARRIS

            I’m ready for pirates.

                              BENTLEY

            Must you be so dramatic?

Harris rests the rifle on his hip.

                              HARRIS

            Like this?

                              MONROE

            There ain’t no more pirates.

            Hell, it’s just us.

He hauls on the wheel, the boat circles around, he bears down on the chasing ship.

It’s Lynn and her crew.

Buffet scares them away.

They get to the site.  The only boat for miles around.

They are on the edge of the Bermuda Triangle-haven for lost ships and UFO’s.

They go down to search-

Get a distress signal from Lynn and her crew

rescue her from pirates.

go back to site to ride out freak storm

Harris and Bentley develop a weird competition to impress Lynn over the course of a few days.

and discover-the Roman ship.

but it takes some time

Salvage ship sends down a scout crew to recon their work.  They get into an underwater fight with Harris, pull his regulator out of his mouth.

He inflates a dive bag over the guy, rocket’s him to the surface.

The Salvage ship stands off bow with Monroe’s ship.  Bentley climbs to the top of the conning tower with Harris’ gun to scare them off.

Harris surfaces to catch a glimpse of the professor on the tower.

                              BENTLEY

                  (off Harris’ look)

            For dramatic effect.

Salvage ship chum’s the waters to attract sharks

Salvage ship runs them off

                              EDDIE

            This is a multi million dollar

            venture you’re messing with.

            People get hurt over a hundred

            dollars.  For a million, they get

            killed.

                              BENTLEY

            You’re out of jurisdiction.

                              EDDIE

            I don’t think so.

The Island government issues a temporary permit to the Salvage operators in exchange for a commission on the find and the development of a museum of natural history of the island( another payoff)  They agree to use force against any aggression toward the Salvage Team.

A gunship shows up to guard the salvage team.

Bentley vows to get the site back.

Lynn vows to stop it all.

Harris vows to love Lynn.  Her assistant cracks him across the back of the skull with an oar.

The Eco-terrorist’s take over Monroe’s ship to stop the salvage operation.

The gun ship stops them.

Harris slips over the side as the entire team is captured.

Dreams of mermaids rescuing him-

as a Roman soldier

Harris wakes up standing on water, he’s on a shallow corral reef, surrounded by  nothing but water.

he’s picked up by a boatload of fisherman

who take him to port

where he finds the gunboat, Monroe’s ship, and her crew.

it’s a small island jail, but rough and tumble, a throwback to pirating days.  These are the modern pirates, the government.

He free’s everyone, but Bentley and Lynn are still on the Salvage boat.  They ran into some trouble in the drink.

Monroe takes his boat back and they escape from the port under the cover of darkness.

They glide out to the site, kill the motors and hoist a sail.

Harris don’s his scuba gear, goes in the water.  He swims on the surface for almost a mile to the Salvage boat.

He hangs on the anchor and waits.

Bentley is forced to go down with a salvage team.

Harris saves him under water.

Harris uses vacuum air lift to kill a salvage guy

Harris uses pneumatic chisel to kill guy

They surface, invade the ship to save Lynn.

They back Eddie into a corner-

He’s saved by Morgan, Monroe’s son,

just as Monroe’s ship arrives.

Dad forces son to give up and they save the site-

or so they think-

until Lynn shows them how much irreparable harm they’ve done to the reef-

and Harris’ fight with the salvage crews under have turned the air lift and blowers on.  The site is virtually lost.

It’s over. there’s no proof that Romans discovered American, only theories that hold up as well as UFO’s in the Bermuda triangle.

lls her close.

                              SLICK

            Any place is heaven as long as I’m with you.

To Be Expanded and Continued

Trail Justice – a wild west adventure tale

Trail Justice – a Rip Campbell western adventure

The sun hung low on the western horizon, casting long shadows across the vast expanse of the frontier.

Rip Campbell rode through the arid plains, his worn leather boots nestled in the stirrups, and his fingers twitching near the polished Colt revolvers at his hips.

He was a legend in these parts, known as a quick-draw gunslinger with an unyielding sense of justice.

Rip had been tracking a gang of outlaws through the rugged wilderness, a group that had terrorized the frontier towns with a string of robberies and violence.

His mission was clear—to bring these ruthless bandits to justice.

As the evening sun dipped lower, Rip spotted a trail of dust rising in the distance.

He knew it was the gang, and he spurred his trusty steed, Midnight, into action.

The wind howled through the canyons as the chase began.

The outlaw gang was led by Jackson “Snakebite” Reynolds, a notorious gunslinger with a reputation for ruthlessness.

Rip had clashed with Snakebite before, and he knew that this confrontation was inevitable.

The chase led them through rocky terrain, with towering mesas and cacti that seemed to claw at the heavens.

As the sun disappeared below the horizon, the world was bathed in the eerie light of the rising moon.

Suddenly, a barrage of gunfire erupted from the shadows.

Rip’s horse reared, and bullets whizzed past him.

In an instant, he was shot off his steed and tumbled to the dusty ground.

Pain shot through Rip’s side, but he refused to yield.

He crawled for cover, his Colt revolvers in hand.

The outlaws emerged from the shadows, their faces hidden by bandanas.

“Well, well, if it ain’t Rip Campbell,” Snakebite sneered, his voice dripping with malice. “You’ve been quite the thorn in our side, lawman.”

Rip’s gaze remained steady, his fingers trembling as they hovered over his Colt triggers.

“Your reign of terror ends tonight, Snakebite.”

The standoff was tense, the air charged with the promise of violence.

But before the outlaws could make a move, a shot rang out from the darkness, and one of the bandits fell, clutching his shoulder.

It was a distraction that Rip seized upon.

With lightning speed, he drew his Colts and opened fire.

Bullets found their mark, and the outlaws scattered into the night.

Rip staggered to his feet, his side throbbing with pain.

He mounted Midnight, determined to pursue the fleeing bandits.

The trail led Rip to a remote frontier town, a dusty outpost that had seen better days.

The town’s wooden buildings creaked in the night wind, and the only signs of life came from the flickering lanterns of the saloon.

Rip knew that the outlaws had sought refuge in the town, and he made his way to the saloon, his boots echoing on the wooden sidewalk.

Inside, the saloon was dimly lit, and a cloud of cigarette smoke hung in the air.

The patrons huddled around the scarred wooden tables, casting wary glances at Rip as he entered.

The bartender, a grizzled man with a scar across his cheek, glanced up from polishing a glass.

“You look like you’ve been through hell, stranger.”

Rip nodded, his eyes scanning the room.

“I’m huntin’ a gang of outlaws. They passed through here.”

A tense silence settled over the saloon, broken only by the creaking of a ceiling fan.

Rip’s gaze fell on a group of men at the far end of the bar, their faces hidden in the shadows of wide-brimmed hats.

Suddenly, a voice rang out, cold and mocking. “Well, well, look who’s here. It’s Rip Campbell, the lawman who can’t be killed.”

Rip’s eyes narrowed as the outlaws stepped into the dim light.

It was Snakebite and his gang, the very men he had been pursuing.

They had taken refuge in the saloon, and now, a deadly showdown was inevitable.

Rip’s fingers tightened around his Colt revolvers, and the outlaws did the same.

The tension in the saloon was palpable, the air thick with the promise of violence.

“You can’t win, Campbell,” Snakebite taunted, his hand hovering over his own Colt. “You’re outnumbered.”

With a lightning-fast draw, Rip fired a shot that shattered a bottle on the bar.

The saloon erupted into chaos as gunfire filled the air.

Tables were overturned, and glass shattered as the battle raged on.

Bullets whizzed past Rip, but he stood his ground, his aim true.

One by one, the outlaws fell to his relentless gunfire.

As the dust settled, Rip stood victorious over the fallen bandits.

Snakebite lay wounded on the saloon floor, his gun just out of reach.

Rip holstered his Colts and approached the outlaw leader.

“It’s over, Snakebite. You and your gang are done.”

Snakebite glared up at Rip, his eyes filled with hatred.

“You may have won this round, lawman, but the wild west is a big place. We’ll meet again.”

With that, Rip turned away from the defeated outlaws and walked out of the saloon.

The frontier town was silent once more, the threat of violence lifted.

As the first light of dawn broke over the horizon, Rip mounted Midnight and rode out of the town.

The pursuit of justice had come at a price, but the wild west was vast, and there were always more adventures on the horizon.

And so, under the vast western sky, Rip Campbell rode off into the sunrise, ready to face whatever challenges the frontier had in store for him next.

Books by Curtis Long

Fish Williams, PI Series

CUBA LIBRE – a Fish Williams Mystery

MOJITO – a Fish Williams Mystery

The Gumbo Files – The Danny Gumbo Mystery Series

The Rip Campbell Western Adventures Series

  1. Noose Fever – a classic wild west adventure
  1. Eating Iron – a wild west action adventure
  1. Cowpoke – wild western action adventure
  1. Out and Out – a wild west adventure
  1. Pan Out – a classic western action adventure
  1. Crowbait – a classic wild west adventure
  1. Noose Bait – classic wild west adventure
  1.  Bangtail – an action packed western adventure
  1. Fetch Up – a wild west adventure
  1. Range Trouble – a classic western action adventure
  1. Hog Leg – an action packed western adventure
  •  

Bloodbound Pursuit – an urban fantasy adventure

Bloodbound Pursuit

The moon hung low in the night sky, casting a silvery glow over the city’s labyrinthine streets.

Grayson Knox stood at the edge of the mystical alley, his sharp eyes scanning the shadows.

He had a reputation as a quick-witted sorcerer with an unyielding sense of justice, and tonight, he was on a hunt that had taken him deep into the heart of the city’s supernatural underbelly.

Knox’s mission was clear—find Isolde, a powerful and elusive female vampire known for her beguiling charm and her insatiable thirst for the blood of innocents.

Isolde had a trail of victims in her wake, and her crimes had not gone unnoticed by the supernatural community.

Knox had been tracking her for weeks, gathering information from witches, werewolves, and fae informants who lurked in the hidden corners of the city.

Rumors had led him to this forsaken alley, where it was said Isolde had last been spotted.

The air was thick with enchantment as Knox ventured deeper into the alley, his boots making only the faintest whisper of sound on the cobblestone path.

Shadows danced around him, and he could feel the magic of the city pressing in on all sides.

As Knox turned a corner, he nearly collided with a hulking figure. It was Dragan, a grizzled werewolf with silver fur and piercing yellow eyes. Dragan had once owed Knox a debt, and tonight, he had information to offer.

“You’re looking for the vamp, aren’t ya, Knox?” Dragan growled, his voice a low rumble.

Knox nodded, his eyes never leaving the werewolf’s. “You got something for me, Dragan?”

The werewolf grinned, revealing sharp fangs. “I’ve heard whispers in the shadowy alleys. They say Isolde’s been layin’ low in the old abandoned opera house, playin’ her deadly games.”

Knox’s heart quickened. The opera house, a decaying relic of the city’s past, was rumored to be a haven for the supernatural.

It was a place where the boundaries between the mortal world and the supernatural realm were thin, and Knox knew he had to tread carefully.

With a nod of gratitude, Knox left Dragan and made his way to the derelict opera house. Its once-grand facade was now a crumbling ruin, and ivy crept up the cracked marble columns. Moonlight streamed through broken windows, casting eerie patterns on the dusty floor.

Knox entered cautiously, his senses on high alert. The air inside was heavy with the scent of age and decay. He followed a trail of crimson rose petals that led deeper into the darkened opera house.

In the heart of the building, Knox found her—Isolde, the female vampire. She was a vision of ethereal beauty, with cascading raven hair and eyes that glinted like polished onyx. Her lips were stained crimson, a stark contrast to her pale, porcelain skin.

“Grayson Knox,” Isolde purred, her voice like a haunting melody. “You’ve come all this way to find me. How delightful.”

Knox clenched his fists, his heart pounding in his chest. He had to stay focused. Isolde was a master of enchantment, and he couldn’t let her beguiling presence sway him.

“You’ve got a lot to answer for, Isolde,” Knox said, his voice steady. “Your reign of terror ends tonight.”

Isolde laughed, a melodious sound that sent shivers down Knox’s spine. “Oh, Knox, you always were the determined one. But you see, I have plans of my own.”

With a flick of her wrist, Isolde summoned a swirling vortex of shadows and magic. Knox barely had time to react as the vortex enveloped him, pulling him into a realm of darkness and dreams.

In the shadowy realm, Knox’s surroundings shifted and twisted, like a surreal nightmare. He could hear Isolde’s laughter echoing in the distance.

“You can’t hide from me, Knox,” Isolde’s voice whispered from all directions. “In this realm, your magic is powerless.”

Knox knew he had to find a way out. He reached deep within himself, tapping into his innate sorcery. With a surge of willpower, he conjured a radiant light that pierced through the darkness, revealing the way forward.

As he navigated the surreal landscape, Knox encountered spectral figures and monstrous illusions, all conjured by Isolde’s malevolent magic. Each challenge was a test of his resolve and his mastery of the arcane.

Hours seemed to pass in the shadowy realm, and Knox’s determination never wavered. He knew that Isolde was using the realm to weaken him, to break his spirit. But he would not yield.

Finally, Knox reached the heart of the shadowy realm, where Isolde waited, her eyes gleaming with anticipation. She raised her hand, preparing to strike a final, devastating blow.

But Knox was ready. With a surge of magical energy, he summoned a barrier of pure light, deflecting Isolde’s attack. The force of the clash sent shockwaves through the shadowy realm, tearing it apart.

As the realm crumbled around them, Knox seized the opportunity and lunged at Isolde. He bound her in mystical chains, her beguiling powers rendered useless.

With Isolde defeated, Knox was pulled back into the decaying opera house, back to the mortal realm. He stood victorious over the fallen vampire, her powers of enchantment broken.

Isolde hissed in frustration, her glamour fading. “You may have won this battle, Grayson Knox, but the night is long, and the shadows hold many secrets.”

Knox nodded, his gaze unwavering. “Justice will always prevail.”

As the first light of dawn broke over the horizon, Knox turned away from the defeated vampire. Isolde had been captured, but the night held countless mysteries and challenges. With a sense of purpose and resolve, Knox ventured back into the mystical city, ready to face whatever supernatural adventures awaited him next.

Sheriff Ben Logan Series

  1. OLD MAGIC
  • First Rodeo
  • Strange Bedfellows
  • As The Night is Long
  • Blame it on the Moon
  • West of Anywhere

The Marshal of Magic Series

  1. Guns and Magic
  • MythUnderstood

The Crescent City Coven Series

Ware the Cats of War – an urban fantasy adventure

Books by Curtis Long

Books by Curtis Long

Fish Williams, PI Series

CUBA LIBRE – a Fish Williams Mystery

MOJITO – a Fish Williams Mystery

The Gumbo Files – The Danny Gumbo Mystery Series

The Rip Campbell Western Adventures Series

  1. Noose Fever – a classic wild west adventure
  1. Eating Iron – a wild west action adventure
  1. Cowpoke – wild western action adventure
  1. Out and Out – a wild west adventure
  1. Pan Out – a classic western action adventure
  1. Crowbait – a classic wild west adventure
  1. Noose Bait – classic wild west adventure
  1.  Bangtail – an action packed western adventure
  1. Fetch Up – a wild west adventure
  1. Range Trouble – a classic western action adventure
  1. Hog Leg – an action packed western adventure
  •  

Last Stand – a cowboy adventure

Last Stand

Rip Campbell had seen his share of trouble, but nothing quite like this. The sun hung low in the sky, casting long shadows across the dusty trail as Rip rode into the small town of Deadwood. It was a place known for its lawlessness, a haven for outlaws and desperados. As he dismounted in front of the dilapidated sheriff’s office, Rip knew he had his work cut out for him.

The town’s name seemed fitting, for Deadwood felt like a ghost town frozen in time. Abandoned buildings lined the dirt streets, their windows shattered, and doors swinging lazily in the breeze. The few remaining souls who hadn’t fled for safer lands eyed Rip with a mix of curiosity and suspicion.

The sheriff, a grizzled man named Hank Dawson, greeted Rip with a tired nod. “You’re a sight for sore eyes, Rip,” he rasped. “This town’s been overrun by a gang of outlaws. They’ve taken hostages at the saloon and declared themselves the law around here.”

Rip frowned, his hand instinctively drifting toward the butts of his colt revolvers. “How many of ’em we talkin’?”

Dawson hesitated. “At least a dozen, maybe more. They’re holed up in the saloon, and they ain’t lettin’ anyone in or out.”

Rip sighed. “I’ll take care of it, Hank. But I need you to round up any able-bodied men in town. We’ll need a posse.”

The sheriff nodded, his eyes filled with gratitude. “You’re a good man, Rip.”

Rip’s journey to the saloon was met with whispers and hushed conversations. The townsfolk watched him with a mixture of fear and hope, for they knew that if anyone could bring justice to Deadwood, it was Rip Campbell.

As Rip pushed through the saloon’s swinging doors, he was met with a scene of chaos. The gang of outlaws had commandeered the place, their raucous laughter filling the air as they drank and caroused. The hostages, including the saloon’s owner, were bound and gagged in a corner, their eyes pleading for salvation.

One of the outlaws, a burly man with a scarred face, spotted Rip and sneered. “Well, look who decided to join the party, boys. It’s Rip Campbell, the so-called fastest gun in the West.”

Rip didn’t waste words. He drew his colts with lightning speed, the shots ringing out like thunder. Two outlaws fell before they even had a chance to react, their bodies hitting the floor with a heavy thud.

Panic erupted in the saloon as the remaining outlaws scrambled for cover. Bullets flew, bottles shattered, and tables overturned. Rip moved with a grace born of countless gunfights, his aim deadly and precise. One by one, the outlaws fell to his unrelenting barrage.

The tide turned, and the hostages seized the opportunity to free themselves. With improvised weapons in hand, they joined Rip’s fight against the remaining outlaws, who were now cornered and outnumbered.

The scarred-faced outlaw, the gang’s leader, realized he was the last man standing. He threw down his gun and raised his hands in surrender. “Alright, alright! We give up!”

Rip approached the outlaw, his eyes hard as steel. “You should’ve thought of that before you terrorized this town.”

The battle won, the townsfolk cheered as Rip led the defeated gang out of the saloon, their hands bound in ropes. The lawlessness that had plagued Deadwood for far too long was coming to an end.

Sheriff Hank Dawson emerged from the shadows, his posse of hastily assembled volunteers at his side. “Rip, you’ve done what nobody else could. You’ve brought justice back to Deadwood.”

Rip nodded, his work here done. “It’s what I do, Hank. It’s what I’ve always done.”

As the sun sank below the horizon, bathing the town of Deadwood in a warm, golden light, Rip Campbell mounted his horse and rode out of town. The people of Deadwood watched him go, their faces filled with gratitude and newfound hope.

Rip knew that his journey was far from over, but for now, he had brought law and order back to Deadwood. With a tip of his hat and a heart full of resolve, he headed toward the next town in need of a hero.

And so, as the stars began to twinkle in the vast Western sky, Rip Campbell rode off into the darkness, ready to face whatever challenges the frontier had in store for him next.

Books by Curtis Long

Fish Williams, PI Series

CUBA LIBRE – a Fish Williams Mystery

MOJITO – a Fish Williams Mystery

The Gumbo Files – The Danny Gumbo Mystery Series

The Rip Campbell Western Adventures Series

  1. Noose Fever – a classic wild west adventure
  1. Eating Iron – a wild west action adventure
  1. Cowpoke – wild western action adventure
  1. Out and Out – a wild west adventure
  1. Pan Out – a classic western action adventure
  1. Crowbait – a classic wild west adventure
  1. Noose Bait – classic wild west adventure
  1.  Bangtail – an action packed western adventure
  1. Fetch Up – a wild west adventure
  1. Range Trouble – a classic western action adventure
  1. Hog Leg – an action packed western adventure
  •  

Moonlit – an urban fantasy adventure tale

Moonlit

The city’s streets were cloaked in a shroud of darkness as Grayson Knox continued his relentless pursuit through the urban jungle.

He was known throughout the mystical underbelly of the city as a tenacious sorcerer with an unyielding sense of justice, and tonight, his mission was far from over.

After his encounter with Isolde, the elusive vampire, Rip’s next target was a specific werewolf—Erik Blackthorn, a notorious lycanthrope with a penchant for chaos and a trail of destruction in his wake.

Erik had managed to evade capture for years, slipping through the alleys and rooftops like a shadow, leaving a legacy of moonlit terror.

But tonight, Knox was closing in, guided by a trail of clues from his contacts in the supernatural community.

As Knox walked through the city’s darkened streets, a soft growl caught his attention. He turned to see Luna, a feral black cat with piercing green eyes, sitting atop a moss-covered wall.

“You’re looking for the wolf, aren’t ya, Knox?” Luna hissed, her voice a haunting echo in the night.

Knox nodded, his gaze unwavering. “You’ve heard something, Luna?”

The cat’s eyes narrowed, and she twitched her tail thoughtfully. “I’ve heard whispers in the moonlit alleys. They say Erik Blackthorn’s been stirring up trouble in the old industrial district, gathering a pack of renegade lycanthropes.”

His heart quickened.

The industrial district was a sprawling labyrinth of abandoned factories and forgotten warehouses, a perfect haven for creatures of the night. He knew he had to tread carefully.

With a nod of gratitude, Knox left Luna and ventured into the heart of the industrial district.

The air was thick with the scent of rust and decay as he made his way through the shadowy maze of forgotten industry.

In the heart of the district, Knox found the pack—Erik Blackthorn and his renegade lycanthropes.

They were gathered around an old furnace, their eyes glowing with an eerie hunger. Erik, a massive werewolf with matted fur and gleaming fangs, stood at the center of the pack, leading them in a dark ritual.

“Knox,” Erik growled, his voice a menacing rumble. “You’ve wandered into the wrong territory.”

Knox didn’t flinch. He knew he was outnumbered, but he had faced greater challenges. “Erik Blackthorn, your reign of terror ends tonight.”

With a feral roar, Erik lunged at Knox, and the pack followed suit.

It was a chaotic melee of claws and teeth, fur and blood.

Knox’s sorcery clashed with the lycanthropes’ primal strength as the moon cast an eerie glow over the battleground.

In the midst of the frenzy, his spells found their mark, one by one, dismantling the dark enchantments that fueled the lycanthropes’ frenzy.

Erik, the renegade alpha, was the last to fall, his massive form crumbling to the ground.

As the moon dipped below the horizon, the remaining lycanthropes, their savage instincts tamed, scattered into the night, their reign of chaos broken.

Knox stood victorious over the fallen alpha, his chest heaving with exhaustion.

Erik growled weakly, his menacing demeanor shattered.

His reign of terror had come to an end.

Knox knew that justice had been served, but the night was far from over.

As the city began to awaken with the first light of dawn, Knox ventured back into the urban jungle, ready to face whatever supernatural challenges awaited him next.

The moonlit pursuit was over, but the hunt continued.

And so, under the ever-watchful gaze of the moon and the neon-lit cityscape, Grayson Knox walked the path of the mystical detective, ready to confront the darkness that lurked in every corner of the urban wilderness.

Sheriff Ben Logan Series

  1. OLD MAGIC
  • First Rodeo
  • Strange Bedfellows
  • As The Night is Long
  • Blame it on the Moon
  • West of Anywhere

The Marshal of Magic Series

  1. Guns and Magic
  • MythUnderstood

The Crescent City Coven Series

Ware the Cats of War – an urban fantasy adventure

Chris Lowry Books

Books by Chris Lowry

Classic Sci Fi

  1. Moon Men
  • High Steaks
  • Eon
  • Era
  1. Nano Samurai – a sci fi action adventure
  1. Temporary Merc – a sci fi adventure
  1. Rogue – the Temporary Merc series
  1. UNASS – a Situation Normal Series
  1. SNAFU – a Situation Normal series
  1. FUBAR – a Situation Normal series
  1. Redneck Vampire Terrorizes Trailer Park
  1. Galactic Dawn
  1. Neural Nexus – a sci fi action adventure
  1. The Nova Project – a sci fi action adventure
  • Time Out – a sci fi adventure

The Dipole Series

  1. All Jacked Up
  • Lunar Hustle
  • Parralax
  • Whiskey Bent

The Invasion Earth Series

  1. Phalanx
  • Ultima Thule
  • Infilade
  • Dust Off
  • Phalanx
  • Defilade

Sheriff Ben Logan Series

  1. OLD MAGIC
  • First Rodeo
  • Strange Bedfellows
  • As The Night is Long
  • Blame it on the Moon
  • West of Anywhere

The Marshal of Magic Series

  1. Guns and Magic
  • MythUnderstood

The Crescent City Coven Series

Ware the Cats of War – an urban fantasy adventure

The Battlefield Z Series

  1. Battlefield Z
  • Bluegrass Zombie
  • Everglades Zombie
  1. Flyover Zombie
  1. Headshots
  1. Overland Zombie
  1. Lone Star Zombie
  1. Cowboy Zombie
  1. Gone Dark
  1. Silent Run
  1. No Entry
  1. Restricted
  1. Desolation

BOXSET

Battlefield Z – The Complete adventures giant boxset

The Shadowboxer Files

  1. Asset
  • In The Dark
  • True Nature
  • Nominee
  1. False Flag
  1. Burn Bag
  1. Tin Trooper
  1. Nazi Nukes – guest apperance

The Jake Burbank Mysteries

  1. A Pint of Problems
  • A Shot of Revenge
  • A Double Shot of Revenge
  • Death by a 45
  • Back to Business – sequel to Touched
  • Friends Like These – book three in the Touched trilogy
  • Shadows of the Past – a thriller
  1. Grandpa’s Secret War – a thriller
  1. Bayou Justice – a thriller
  1. Bayou Revenge – a thriller

Fantasy Adventure

  1. The Holy War – Blood Bound
  2. The Holy War – Oath Bound
  3. The Holy War – Honor Bound
  4. Rebel and Traitor
  5. Warrior and King

Westerns

  1. Judged by Twelve
  2. Carried by Six
  3. Texas Cakewalk
  4. As Good As Dead
  5. Dead on Arrival

NON-FICTION

Rogue Marketing

Shadow Spell – a magic urban fantasy tale

Shadows and Spells

I leaned against the ancient stone wall of the mystical speakeasy, my sharp eyes scanning the enchanting crowd within.

In this hidden corner of the city, I had a reputation as a quick-witted sorcerer with an unyielding sense of justice.

My worn leather boots tapped softly on the cobbled street as I stepped inside, my tall figure blending seamlessly with the eclectic mix of witches, vampires, and supernatural beings.

“Knox in town,” a grizzled vampire whispered to his vampiric companion.

“That’s right,” chimed in a mischievous sprite, “and wherever he goes, trouble’s not far behind.”

At the far end of the dimly lit bar, I spotted a familiar face, Morgan “Midnight” Vesper, a notorious warlock with a bounty on his head and a penchant for dark magic. I’d been tracking him for months, from one magical hotspot to another.

I took a deep breath, exhaling slowly. This confrontation was long overdue. I approached the bar, my boots making a soft click on the hardwood floor. Morgan’s eyes locked onto mine, a sardonic smile curling on his lips.

“Well, well, if it isn’t Grayson Knox,” Morgan sneered, swirling his glass of enchanted absinthe. “What brings you to my mystical sanctuary?”

I didn’t waste words.

“You do, Midnight. I’ve been hunting you down, from one enchanted hideout to another.”

Morgan laughed, a haunting sound that sent shivers down the spines of the patrons.

“You and every other mage in the city. What makes you think you’re special, Knox?”

“Nothing special,” I replied, my fingers crackling with magical energy. “Just that I always get my target.”

Before Morgan could react, my fingers danced with arcane power, and the speakeasy exploded into chaos.

Spells and hexes filled the air as Morgan and I engaged in a magical duel that sent shockwaves through the hidden bar.

Bottles shattered, and ancient scrolls tumbled from the shelves.

In the midst of the magical melee, my spells struck true, unraveling Morgan’s dark enchantments. He staggered back, his dark robes smoldering.

The warlock’s reign of dark sorcery had come to an end.

As the speakeasy fell into stunned silence, I adjusted my worn leather jacket and glanced around at the awed patrons.

“Morgan ‘Midnight’ Vesper is no more. The bounty’s open.”

A hushed murmur of admiration swept through the mystical crowd. had once again proven myself as the most skilled sorcerer in the city.

Or just maybe the luckiest.

With a nod to the enchanted beings around me, I made my way to the bar and ordered a drink. The bartender, a wisened witch with a cauldron at her side, slid a glowing elixir down the bar.

“That was some powerful magic,” the bartender said, her eyes gleaming with respect.

I smiled, a rare expression on my face.

“Just doing what needed to be done.”

As the moonlight filtered through the stained glass windows of the speakeasy, I left the enchanted bar, my silhouette framed by the mystic glow of the city.

I stepped onto the cobblestone streets, where the shadows whispered secrets and magic flowed like a river.

The supernatural beings of the city watched in awe as Grayson Knox, the legendary mage of the urban mystical world, disappeared into the night.

In the end, justice had once again triumphed, and his legacy as the most skilled sorcerer in the city lived on.

And so, under the canopy of starlit skyscrapers and the veil of ancient enchantments, Grayson Knox ventured into the heart of the modern mystical metropolis, ready to face whatever magical challenges awaited him next.

Sheriff Ben Logan Series

  1. OLD MAGIC
  • First Rodeo
  • Strange Bedfellows
  • As The Night is Long
  • Blame it on the Moon
  • West of Anywhere

The Marshal of Magic Series

  1. Guns and Magic
  • MythUnderstood

The Crescent City Coven Series

Ware the Cats of War – an urban fantasy adventure

The Battlefield Z Series

  1. Battlefield Z
  • Bluegrass Zombie
  • Everglades Zombie
  1. Flyover Zombie
  1. Headshots
  1. Overland Zombie
  1. Lone Star Zombie
  1. Cowboy Zombie
  1. Gone Dark
  1. Silent Run
  1. No Entry
  1. Restricted
  1. Desolation

BOXSET

Battlefield Z – The Complete adventures giant boxset

They killed his family

And ran him out of town.

Now he’s back, all grown up and strapped to kill.

With the help of an ex-Texas Ranger and a fast hand, Rip Campbell is going to get his revenge on the men who stole his childhood.

What he uncovers is a conspiracy that runs as deep as the men who founded the town and they’ll kill or worse to keep their secrets.

Can this cowboy stay under the radar to uncover the truth, or is he destined to join his parents and uncle on boot hill?

Find out in Holster Holiday, a Rip Campbell classic western adventure.

Fans of old west shoot outs, ranchers and cowboys looking for trouble can put their boots up and stay up all night swiping the Rip Campbell classic adventures. Packed with action, these page turners are a perfect way to while away an afternoon with something cold in one hand and a good book in the other.

Books by Curtis Long

Fish Williams, PI Series

CUBA LIBRE – a Fish Williams Mystery

MOJITO – a Fish Williams Mystery

The Gumbo Files – The Danny Gumbo Mystery Series

The Rip Campbell Western Adventures Series

  1. Noose Fever – a classic wild west adventure
  1. Eating Iron – a wild west action adventure
  1. Cowpoke – wild western action adventure
  1. Out and Out – a wild west adventure
  1. Pan Out – a classic western action adventure
  1. Crowbait – a classic wild west adventure
  1. Noose Bait – classic wild west adventure
  1.  Bangtail – an action packed western adventure
  1. Fetch Up – a wild west adventure
  1. Range Trouble – a classic western action adventure
  1. Hog Leg – an action packed western adventure
  •  

Range Trouble – a classic western action adventure

Revenge on the Range

Is a dish best served cold

He’s had years to think about it.

Plan every move in his head.

And now Rip Campbell’s found the murdering bandits he’s been hunting for years.

He’s going to make them pay.

But first, he’s going to make them suffer.

And when the bad group of bad men realize death rides among them, all hell’s coming with him.

Fans of old fashioned classic western adventures are going to enjoy this action packed installment in the Rip Campbell collection

Grab your copy and head ‘em off at the pass today.

Books by Curtis Long

Fish Williams, PI Series

CUBA LIBRE – a Fish Williams Mystery

MOJITO – a Fish Williams Mystery

The Gumbo Files – The Danny Gumbo Mystery Series

The Rip Campbell Western Adventures Series

  1. Noose Fever – a classic wild west adventure
  1. Eating Iron – a wild west action adventure
  1. Cowpoke – wild western action adventure
  1. Out and Out – a wild west adventure
  1. Pan Out – a classic western action adventure
  1. Crowbait – a classic wild west adventure
  1. Noose Bait – classic wild west adventure
  1.  Bangtail – an action packed western adventure
  1. Fetch Up – a wild west adventure
  1. Range Trouble – a classic western action adventure
  1. Hog Leg – an action packed western adventure
  •